I build teams.
I build experiences.
Edwards Hand Lab [Unity - Oculus]
One of the things that brought the most value to Edwards Lifesciences (internship)
Inspired by Valve Inc.’s tech demo for their touchless VR “knuckles”
Designed to demonstrate VR’s potential to assist in the expensive training process for heart valve sewing
Inspired by Valve Inc.’s tech demo for their touchless VR “knuckles”
Designed to demonstrate VR’s potential to assist in the expensive training process for heart valve sewing
With enlarged, high-fidelity 3D models to helps users easily identify pieces and minimize risk to real parts
What I did:
What I did:
- Crucial lighting and rendering optimizations to bring project from "prototype" to VR-ready status
- Implemented intuitive snapping to better users' understanding of how the heart valve pieces fit together
Wishy Washy [Unity]
What I did
- Back end shop system & front end shop system
- Item implementations (& effect on gameplay)
- Game UI
- Game builds & installers
- Directed team in midst of COVID complications to publish to Steam on original planned release date
Infatuated [Board Game Design]
This was one of my most difficult pieces of art, and I hope you enjoy it
It also provides one of the best looks at my game design thoughts and process
Other design docs can be found on my blog
It also provides one of the best looks at my game design thoughts and process
Other design docs can be found on my blog
Won "Best Game" at the TrojanHacks 24-hour Hackathon Fall 2019
What I did
Code - worked on the front-end, bringing the code online to the website to be playable from anywhere. Improved UX to make difficulty selection more responsive and intuitive.
Game design - utilized game-system-modeling on a whiteboard as our game's rules and design evolved (detailed how components will interact)
Pitching & documentation- created pitch to show how project was formulated, steps taken to complete it, and how it reached finished state
Back-end - tweaked mechanics (time limit, speed debuffs), debugged ("Game over" now displaying correctly) implemented UX of difficulty selection ("6:00/12:00" disappears when opposite is clicked)
Formal Game Critiques
Game Design perspective [Industry game designer lens]
Scrabble
Game studies perspective [Academia lens]
Titan Souls
Game Design perspective [Industry game designer lens]
Scrabble
Game studies perspective [Academia lens]
Titan Souls
I build skills.
Junior Member of the Academy of Magical Arts (A.K.A. the Magic Castle)
(I do magic)
(I do magic)
Improv Comedy
4 years of Improv experience, performing regularly in front of crowds of 200+
4 years of Improv experience, performing regularly in front of crowds of 200+
Rock Climbing
Send with me!
Send with me!
Demoed at 5 Hackathons
TroyHacks (USC)- Winner of "Best Game"
CalHacks (UC Berkeley) - Nominee for "Best Beginner Hack"
TreeHacks (Stanford)
HackSC (USC)
Global Game Jam (International, online)
CalHacks (UC Berkeley) - Nominee for "Best Beginner Hack"
TreeHacks (Stanford)
HackSC (USC)
Global Game Jam (International, online)